Florence Rivières

Florence Rivières

Published Writer in multiple genres - Narrative Designer with indie and AAA experience
The Merlies
Narrative Designer & Writer
Anno 117 – Pax Romana
Junior Game Writer

Tea, Hide and Seek
Game Designer & Writer

Currently

Working on a AAA project as a Narrative Designer & Game Writer @ Ubisoft Bordeaux
The Merlies (Darjeeling, Arte Interactive) demo out
Next book to be published in 2027
Coquille d’oeuf nominated for Saarbrucken European Children’s Book Fair literary award
Developing solo Unreal first project on the side
Teaching Narrative Design @ Brassart Bordeaux

What I can do for you:

Writing

  • Narrative bible
  • Worldbuilding
  • Environmental Storytelling
  • Character development
  • Cutscene & Dialogue scripts
  • Interactive fiction (prose)
  • Codex, player-facing terms, any content needed
  • Emergency writing reinforcement

Narrative design

  • During preproduction, production & post-production
  • Narrative audit of your project to help you define your goals, themes and treatment, and the best way to attain ludonarrative coherence
  • Support in the Quest Design process
  • Directing & staging
  • System design based on the metrics on your project
  • Dialogue system

Sensitivity reading

Detection of bias, misconceptions and offensive content. I specialize in the subjects pertaining to gender identity, LGBTQIA+ representation, and mental health.

  • Analysis of your work
  • Suggested changes and solutions
  • Help in aligning your work with your goals (why did you write that and does it accomplish what you wanted it to)

Localization

  • Translation EN -> FR
  • Proofreading & Correction
  • Coordination between writers and translator
  • Establishing localization needs and guidelines

Editing

  • Script doctoring
  • Alpha & Bêta-Reading
  • Developmental edit
  • Line edit
  • Proofreading

Teaching

  • Narrative Design classes
  • Introduction to Scriptwriting
  • Writing workshops

For schools, studios, public libraries…